I am educated as a CG generalist at The Animation Workshop specializing in Production Management.at6ZsjGs

I have been trained by industry professionals in: 3D-modelling, texturing & Lighting,  Production Management,  concept design, colour, rigging and deformation, storytelling/storyboarding, VFX, rendering and compositing.
During university I worked on indie games, and after my internship at Ubisoft I started working on my own game, together with a small team.

Ever since I was a small girl I have played video games of all genres and on many platforms. Games are my hobby, my passion and my lifestyle. I want to contribute making games even better on every level, while contributing to a positive atmosphere and work environment.

Currently I am looking for work in the games industry in and around Greater Manchester
Pref. within Production Management or asset creation.
Currently available for Freelance and Commissions.

LinkedIn: http://www.linkedin.com/pub/line-bering/32/82/aa3
Download my CV here



Blue Byte – Assassins Creed Identity
Graphic Artist Intern (Mobile Game)
September 2014 – December 2014
Released: 2015


The Animation Workshop – Tsunami (Graduation Project 2015)
Production Manager and CG Generalist
Nominated: Film Festival de Cannes 2015 (Cinéfondation),  Ekko-Shortlist award, Nordisk Panorama, Odense Filmfestival(finals),
Won: PanamAnim Best Artistic Direction, SICAF (Honorable Mention) ,

redMatter – Intruder Alert
Concept artist and 2D/3D Generalist (Indie game – PC/Mac)
June 2012 – 2014
Expected release: unknown

Subterranean Games – War for the Overworld
Concept Artist (Indie game- PC)
Nov 2009 -May 2012
Released 2015

Software skillset:

Maya, 3Ds Max, Photoshop, Zbrush, , Substance Desginer & Painter,  xNormal, NukeX
After Effects, Topogun, Unity, Unreal Engine.
Shotgun, Perforce, Hansoft

Activities and Societies:

Semester at The Drawing Academy /w. Artem Alexeev – August to December 2009
Pixar Storytelling Masterclass /w. Matthew & Valerie Luhn. 2010
Glenn Vilppu Masterclass. /w. Glenn Vilppu. 2010 & 2011Tsunami – Bachelor Project – CG- Short film
August 2013 – June 2014
I was Production Manager and CG Generalist on this project
The short film Tsunami is intended to be a visually beautiful 3D animated short movie, with 2D elements and a very flat graphic look.
The story is in spired of the Japanese Tsunami 2011, to tell a story about acceptance of a tragic destiny.Brighter Together – 4th semester commercial project
June 2013
I was Production Manager and Art Director for this project.The project was to create a short commercial for a client: CHANGE
We choose to do a CG commercial, focused on spreading a vibe or a feeling through dancing. The client’s wish was to use this video at in Dreamcity at Roskilde Festival in Denmark 2013.
Aske Nielsen was Director on this project.

Other activities: video game related:

2005 – Current
Guild Master (leader) of the world’s greatest druid-guild Druids of the Beast in “World of Warcraft” – focusing on Alternative game-play.
(A sucessful online game community with more than 150 members – which has been featured in various magazines, articles and podcasts)

2003-2005 Leading Warcraft III Reign of Chaos clan (Quee)

Former jobs and Working experience

September 2010 – August 2011
Cleaning Staff – The Animation Workshop
The Animation Workshop

Summer 2009 & summer 2010
Industrial- & various company cleaning at Kurt Hansen.
Malerfirma Kurt Hansen

March 2009 – September 2009
Assistant in the elderly care – Horsens Kommune
Sundhedscentrene SHC-Lindehoej

November 2007 – February 2009
Hospital Assistant at Sydvestjysk Sygehus
Sydvestjysk Sygehus

June 2003 – June 2004
Piccoline & Architecht Intern at Birch & Svenning Architechts Horsens.
birch & Svenning A/S

Education & Spoken Languages:

The Animation Workshop (current)
BA, Computer Graphic Art
2011 – 2015 (expected)
High school STX
2004 – 2007
Level A studies: Danish, English, German, History
VUC Aarhus
HF, Mathematics – Course + Exam Level B study
2007 – 2007
HF math course + exam level B.
Full professional proficiency
Native or bilingual proficiency
Professional working proficiency
Professional working proficiency